A 2D Flash Beat-Em-Up Game
Hey guys just an update, Still working on the tunes but otherwise the first final draft of the viral video is here,
I have to admit the video isn’t very exciting as it doesn’t include the key factor, but the first part of the video is the raw cut up and arranged footage,
then it shows that exported footage after being edited in Adobe After effects to give the CCTV style in the second part.
But now that we have a digital copy, Paul (Our amazing Artist) will be able to create an animated monster from the game to precisely fit into the video,
which would help explain why were running like mad men…
You can check the video here: https://vimeo.com/41464155
It will be available for viewing @ (2.48am – GMT – 03/05/2012)
Paul, You can find the raw edited footage in the group Dropbox folder > Gordo > Viral > “Raw Edited”
P.S – As for sound I will be putting a subtle electrical hiss with a repeating beep every 12 seconds.
From what I can tell all the error’s and things that was making the game lag before have been removed this demo will generate a random distance for the stage to stop moving and will generate a random number of ork there is still not a hit motion or death for the ork yet they are still in production. After killing the ork’s (they will just continue breathing and not attack) you will then be able to move across the screen where the hole process will start again this will be the base of the game with one or two other barriers and obstacles. I hope you enjoy and leave your feedback after playing as it is very useful for us
http://www.ragnarokthegame.com/WorkInProgress/GameBase/Test.html
The game is starting to come together now we are still working on a lot of things to make it as good as possible will keep you up to date where we can and hope you like how it is coming along all comments are welcome
(please do remember the game does have one or two cliches that we are working on at the moment)
(image is a link)
www.ragnarokthegame.com/WorkInProgress/Graphics1:2Done/Test.html
Here are some of the shots taken from the video shoot we did yesterday, shot on a Canon XH A1 camera at the Leeds Liverpool Canal.
We went out and did the filming, but not exactly as planned, we filmed at 2.30pm but got great light which should make the contrast perfect on the shots so I can add that grainy black and white effect.
The more the merrier, but As paul found out at 2am we had no battery for the camera we loaned so i returned to uni to get the battery early afternoon, we got to the site and managed to charge one of the dead batteries I was supplied with for 20mins near the location before the shop closed. Paul and I had attended but we had no word back from Chris so we decided to go ahead and do the filming alone. We walked along a canal which I ha never been to, It was awesome weather, quet and genrally a nice place to go for a walk, We were very lucky as we had a choice of 6 different bridges that we could get our shots from, but we found the one we needed and wanted instantly, and Dare I say it, the first take was the best, no messing around, and the camera didn’t die in the time we were filming either!!! Boomshanka!!
I cant show any footage just yet, but here’s some shots from us filming at the location!!!
Thats right guys, were filming at 6am!!! that means getting up before 12pm!!!! =O
Nah, I’m joking, were totally getting up early though, Ive made plenty of storyboards,
but here’s the latest one! Were going in with a main concept and some of the locations
will have to be worked with, so whatever works best, but we will get plenty of footage
so the animation can be imported with ease!!!
Ive posted quite a few drafts of the boss music, its quite complex compared to the other songs ive been making so its kinda choppy, but I can really see a great song just waiting to be polished!
Unfortunately I cannot post a song file on here, So you’ll have to check the group drop box folder under Group > Gordo > Soundtrack > Soundtrack and FX > C Boss and There is a Wav draft which has been exported for your constructive criticism needs =]
This has been one of the hardest parts of making the game so for as rather then have hit test objects I have mad it so that the class for the ork works out the position of the players x position, the players width, the orks x position and the orks width to then be able to stop accordingly by doing this it mean we can apply this class to as many orks or other minions as we so wish and it can run of the same code. This also will anitially play what will being the pause music that has been made from scratch by Gordo. Also it contains foley notices for Grodo The Barbarian such as two swing noices, hit and a death. I have attached a link of it running below.
Just a little update showing the state the logo is currently in, life has been insane this past week and i’ve only just had the chance to sit down and fire up Illustrator in order to get on with this.
I’m working towards an old school 80s and early 90s chrome effect that used to be the rage back in the day, think Metallica’s Ride the Lightning, the old WWF (now WWE) wrestling logo, TRANSFORMERS(!!), man that stuff was awesome, seeing as this is an old school beat-em-up it seemed appropriate.
It must of been months since i last used this program, i hate having to relearn how to use software, Photoshop is second nature to me these days, but Illustrator or Flash? Nowhere close to the level i’d like to be able to work at 😛
WE HAVE SUCH A P-H-A-T FOLEY/FX DATABASE!!!!
All cut up and ready to use!
All saved in 16bit format, which makes the file size less than HALF of the original, while keeping ALL The AWESOME quality all at the same time!!